![]() ![]() ![]() This is probably because the uppermost villager responsible for detecting the upper village doors performs this detection before the lowermost villager does its (and thus the correct village is out of range for the upper doors). Phase 2 incorrectly adds upper doors to previously setup villages. TangoTek's Iron Trench: Phase 1 works fine.However, debugging the problem is quite a hard, time-consuming task, and I don't have the time for that. In a powerful enough computer and making sure all the chunks containing the farm are properly loaded, it should be possible to reset it completely (up to the full 2049 villages). In any case, it seems to be something out of the reach of this mod. Maybe it breaks because of an unfortunately timed lag spike, or because over time certain chunks unload momentarily and their villages stop detecting the doors. ![]() It correctly built more than 512 villages (around 680), and the way it sometimes breaks is inconsistent. TDL's Project Fe 5: It sometimes breaks (adds doors incorrectly to previously setup villages) halfway through.Will work just fine, other times it will break halfway through. It's not a big deal, but it is noticeable.Ĭurrently, the results of trying to rebuild old iron farms seem to be inconsistent. Concerning the Village Marker, the height (y coordinate) of the vertex of the door lines is not properly computed.a hidden-from-plain-sight bug in the villager door detection code), lag spikes during the reset process, or any other change to Minecraft from a more recent version is yet to be identified. Whether this is caused by the mod itself (i.e. It has been noticed that, when resetting old iron farms, sometimes and randomly, newly detected doors are added to an incorrect village.The conditions that allow Iron Golems to spawn have changed, so some old spawning platforms don't work as efficiently any more.Īside from that, some bugs have been noticed:.Changes to redstone components have been made that might break the reset of some rebuildable farms if unmodified.Minecraft changed the way it checks whether a block has sky access, and now old villages can only be created in the Overworld.Thus, village-stacking iron farms are likely to break more easily. Chunk loading (namely spawn chunks) was completely reworked in later versions of Minecraft.To how Minecraft has changed itself, some mechanics behave differently. Bugs and changes to the old village mechanicsĪs stated before, no deliberate changes have been made to the old village mechanics. ![]()
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